

A character's combat style is influenced by a wide range of factors such as their base class, the skills they've unlocked, even the specific weapon they're equipped with. This flexibility extends to how your units fight. You can also deploy movement points, basic attacks, and special abilities in any combination, and continue to mix and match until they all run out.


Before a battle starts, you're allowed to position your troops around the battlefield, pick which unit attacks first, then use the rest in any order you like. Like the game as a whole, combat seems unremarkable at first, but reveals itself to be impressively open ended. When blades are drawn in Wartales, the game switches to a turn-based battle map. Inevitably, your chosen path will lead to a fight. Or you could commit to a life of crime, stealing food from under the noses of market vendors, and robbing other travellers that wander around the map.Īlthough your route through the world is open ended, certain experiences are universal. Alternatively, you could go hunting for animals in Wartales' many forests, keeping the meat to eat and selling the pelts for cash. These pay a handful of coins for grunt work like killing local bandits or conveying messages to other villages. The most straightforward approach is to head to the nearest inn and nab a few contracts from the bounty board. In short, cakes and coin are the two key resources you need to keep your adventure rolling along. The more companions you have in camp, the more food and money you'll need to divvy out at these intervals. They expect to be fed at every stop, and payment for their services every three stops. But your companions won't be too pleased by this. If you so choose, you can just collapse around the campfire and wait until your stamina meter refills.
